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Final stainless steel mod medieval 2
Final stainless steel mod medieval 2




  1. #FINAL STAINLESS STEEL MOD MEDIEVAL 2 HOW TO#
  2. #FINAL STAINLESS STEEL MOD MEDIEVAL 2 INSTALL#
  3. #FINAL STAINLESS STEEL MOD MEDIEVAL 2 PATCH#

Polish Units by MADTAO, please +rep him! If you find too slow, backup data/descr_character.txt and rename data/descr_character_FASTER.txt to data/descr_character.txt

final stainless steel mod medieval 2

Updated character movement speeds on campaign map.

#FINAL STAINLESS STEEL MOD MEDIEVAL 2 PATCH#

  • plus other submods as included in 6.2 patch Release Candidate 4 by Gracul.
  • new Byzantine and Kievan Rus unit cards by akvilonn.
  • CBUR and Unit Card improvement projects by Agis Tournas.
  • Hundred Years War and Italian City States Mini Campaigns by Lusted.
  • Knights Templar units from Lord_Calidor's KT mod.
  • 1100 and For God and St George mods by AWellesley.
  • COMPLETE BYZANTINE UNIT ROSTER by Anthonius II and Caesar Clivus.
  • Real Combat ('RC') is an attempt to create a more realistic M2TW combat experience via the modification of a number of crucial unit stats for all units, using a consistent and detailed framework. There is a guide included in the download. Real Recruitment ('RR') is an attempt to more accurately simulate the dynamics of recruiting, retention and training during the medieval period covered by the M2TW game. To use early-era text files again, copy the contents of the SS6/Data_Campaigns_Early_Late folder to the SS6/data folder. IF YOU HAVE BEEN PLAYING A BGR IV CAMPAIGN, AFTER INSTALLING THE HOTFIX YOU WILL NEED TO RE-APPLY THE BGR IV FILES AS DESCRIBED ABOVE (To Install: Copy the CONTENTS of the SS6/Data_BGRIV folder to the SS6/Data folder) TO CONTINUE YOUR CAMPAIGN. Important: If a governor reaches a settlement during player's turn, you can enable building etc. The only options left are changing tax rate and auto-management, ie without a governor, the AI effectively runs the settlement. Outline: If there's no governor in a settlement during a turn a player can't perform such activities as building/recruitment/repairing/retraining. In BGR, the Limited Activities script by Germanicu5 is also in effect:

    final stainless steel mod medieval 2

    In this period a nobility is essential, but best kept to a minimum until the economy can support it. This mod hopefully reflects the true costs of maintaining a "nobility" or "elite" class in any society (bit of politics there).

    #FINAL STAINLESS STEEL MOD MEDIEVAL 2 HOW TO#

    It will take time to learn how to manage an economy with the new system. These two popup summaries should show what the nobles give and take from the faction's economy. The finances for nobles are displayed by hitting the faction button. You should also read the instructions on the bgrIV forum for BGRIV. Please see the BGRIV Recruitment Guide included in the SS6 folder.

    final stainless steel mod medieval 2

    To Uninstall: Copy the CONTENTS of the SS6/Data_BGRIV_REMOVE folder to the SS6/Data folder. To Install: Copy the CONTENTS of the SS6/Data_BGRIV folder to the SS6/Data folder. The game will generate new ones first time it is played. It will only flash up for a second, its just removing old map files.

    #FINAL STAINLESS STEEL MOD MEDIEVAL 2 INSTALL#

    Next, go to and install the Feb28 patch into the C:\Program Files\SEGA\Medieval II Total War folder, then double click on C:\Program Files\SEGA\Medieval II Total War\FILE_TASKS2.bat. If you see 'Access Denied' messages, don't worry its normal. **Extract/Unzip into your C:\Program Files\SEGA\Medieval II Total War folder**Īfter Extraction/Unzipping, double-click on the Medieval II Total War\FILE_TASKS.bat file. Install over the top of SS6.1 with RR and BGR options UNTICKED. REAL RECRUITMENT / REAL COMBAT for STAINLESS STEEL COMPILATION MOD BETA






    Final stainless steel mod medieval 2